We develop games
Coding Day
TBD
Although developing a video game is always challenging, John is about to fulfill his dream of publishing a horror game. However, he is unaware that a malevolent force will do everything possible to stop him. Why? What secrets lie behind this game?
Embark on a nighttime road movie filled with mysteries, paranormal phenomena, and an unexpected destiny. Choose your answers carefully... and maybe you'll have a happy ending.
Enjoy the dialogues of a mysterious and disturbing visual novel, with specific moments where you can choose between three options to, with a bit of luck, change the story's fate. Your decisions, through the conversations between the two characters, will determine your final destiny.
Midnight Road
September, 2025
Experience an adventure on the open road on a hot summer night. Turn off the lights, turn up the volume on your headphones, and immerse yourself in a journey filled with mystery and terror.
Everything is normal... until you decide to pick up a hitchhiker. But what about that truck that appears behind your car and won't move? What's happening to the radio with those strange messages?
At Dreamlight Games, we develop video games with a single premise: user satisfaction. Both in our own developments and those for third parties, our goal is to find the perfect balance between development time, final product quality, and the enjoyment of future players.
To achieve this, we adapt to the most suitable technologies for each project and work with tools and workflows that optimize teamwork and minimize delivery times.
Passion for technology
Our passion for technology comes from the founder of Dreamlight. Juan Manuel Martín, with over 30 years of experience in video game development, has worked on all kinds of devices—from the first 8-bit personal computers to the most modern consoles and mobile devices—and has contributed to nearly fifty projects.
His experience and knowledge help guide the rest of the team to work as efficiently as possible, bringing any type of project to life, from small low-budget games to high-cost video game productions.
ContactWe currently have no job openings, but we are always open to receiving and evaluating new profiles.